June 13, 2024, 4:39

Nintendo sees dwindling impact from pandemic megahit game

Nintendo sees dwindling impact from pandemic megahit game

TOKYO — Nintendo’s April-June profit declined 13% from the same period the previous year, when the hit game “Animal Crossing: New Horizons” dramatically boosted sales.

Nintendo Co.’s profit for the fiscal first quarter totaled 92.7 billion yen ($843 million), down from 106 billion yen, the Japanese maker of “Super Mario” and “Pokemon” games said Thursday.

Quarterly sales fell 10% to 322.6 billion yen ($2.9 billion).

Sales of the Switch consoles dropped nearly 22% during the quarter to 4.45 million units, mainly because of the sales decline of the smaller Switch Lite, dedicated to handheld playing. The regular Switch works for both traditional at-home and portable play.

“Animal Crossing,” released in March last year, didn’t sell as well this year as it did in the April-June quarter the previous year, when 10 million units were snatched up.

“Animal Crossing” sales totaled 1.26 million in April-June, for cumulative sales of 33.9 million.

More than 89 million of the Switch machines have been sold so far around the world, according to Nintendo.

A closure to pandemic times may also coincide with a peak in the life cycle, or duration of consumer appeal, of the Switch.

A big plus for Nintendo is its wealth in intellectual property, which means lucrative merchandizing and theme parks.

Nintendo kept its forecasts unchanged for the full fiscal year through March 2022 at 340 billion yen ($3.1 billion) in profit on 1.6 trillion yen ($14.5 billion) in sales.

That marks a 29% profit drop and a 9% sales decline from the previous year.

The Switch platform continues to drive sales, according to Nintendo, with 2.07 million units of the “New Pokemon Snap” software sold during the April-June period.

Games in the works for the fiscal year include “The Legend of Zelda: Skyward Sword HD” and “Mario Party Superstars,” as well as Pokemon games.

Nintendo said it’s also adding a Switch model with “a vibrant OLED display” to attract buyers.

It said digital downloads of games decreased nearly 25% on year for the quarter, while its mobile business was little changed.

“In regard to business risk, the extended impact of both COVID-19 and the global semiconductor shortage creates a state of continued uncertainty, with the possibility of future impact on production and shipping,” Nintendo said.


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Sourse: abcnews.go.com

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